![]() On the bright side, you’ll earn bonuses to your faction-wide influence, recruitment capacity, and replenishment rate.Higher tiers increase unit recruitment and upkeep costs (i.e., food, bronze, and gold).You’ll earn points that increase your Administration Tier depending on the number of heroes/generals, units, and settlements.Known as the Administration Tier system, it provides benefits and penalties as you progress: Note: A general’s unit/bodyguard retinue can continue fighting even if the hero dies or is wounded.Ī new mechanic is also part of all three modes. Conversely, Historical mode changes this to “Swift of Heel” (a reload speed increase), because shooting multiple arrows in quick succession might be a bit much. For instance, Odysseus can get “Triple Shot” at level 10 in both the Mythological and Truth Behind the Myth modes. Some hero skills have been removed or tweaked as well. There are several tweaks to hero abilities, too, such as the removal of the Aristeia buff. Bodyguards also take the place of chariot or horse mounts, though upgrading them into mounted versions also gives your hero a mount. Instead, they’re surrounded by bodyguards. No longer will your heroes duke it out solo. The most important changes to your heroes (i.e., leaders/generals) are seen in Historical mode. You’ll have fun ripping apart your opponents, causing infernal flames to erupt, or casting poisonous blasts. These beasts have their own resources that provide boons, post-battle options, and battle abilities. In turn, they can use their specialties and unique units (i.e., cyclopean followers and lesser griffins for the Griffin Patriarch, poison-infused cultists for the Hydra, and shades of the Underworld for Cerberus). Winning this battle allows you to recruit that monster into your forces. These have multiple steps and, once completed, you’ll be able to battle a monster like the Griffin Patriarch, the Lernaean Hydra, or Cerberus. Taking them out nets you a mythological unit in your recruitment pool.Ī key component in a Mythological mode campaign is the Mythic Expedition. It’s definitely more immersive, in a way, due to a mix of fantasy and mythology.Īdditionally, you may encounter rogue armies that are independent of other factions. Likewise, increasing your favor with a god or goddess and subsequently offering a prayer to them unlocks spells known as Divine Abilities. Meanwhile, the battle maps have towering structures or massive skeletons in the distance. On the campaign map, you’ll see statues and shrines of these beings. Similarly, the campaign maps and battle maps have undergone some changes, too. Minotaurs, cyclops, harpies, gorgons, and others are actual monsters now. Instead, they’re full-on denizens of legend. ![]() They’re no longer depictions of what they might have been as seen by people thousands of years ago. Creatures have a wilder or more otherworldly look. Here, the unit models have been drastically altered. However, Mythological mode takes things up a notch as it has the biggest changes. Truth Behind the Myth still retains its “cosplaying” troops (i.e., human units that have attires to make them look like a monster). Gameplay, unit, and aesthetic differences Note: You can select which mode you’d like to play prior to starting a campaign or a custom battle.
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